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nordisk/facett

facett-map3d-flight/.nornir/cdlod-terrain-reasoning.md

CDLOD terrain quadtree — reasoning (why CDLOD, and the rejected alternatives)

The design doc names only the chosen path (CDLOD); this records why it won and what lost, so the decision isn't re-litigated.

The requirement

Draw planetary terrain draped on a DEM at a bounded triangle cost — crisp under the camera, cheap on the horizon — with no cracks and no popping, and (session constraint) with the selection maths fully correctness-testable without a GPU.

The candidates

Decisions inside CDLOD

Deferred / next